You'll also see how to avoid some common pitfalls.Who this book is forĪre you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn't want to bother with Java stuff and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? Answer yes to any of the above and this book is for you. This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.Approach Finally, you will dive into more advanced topics such as debugging and troubleshooting applications. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will learn how to access native API and port libraries used in some of the most successful Android applications. This book will show you how to create C/C++ enabled applications and integrate them with Java. Exploit the maximum power of these mobile devices using high-performance and portable code. Android NDK is all about injecting high performance into your apps.
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